

you would not have to gain territory which seems better, but outpost needs to be repaired to have control over the natives I think this brings interesting features: Instead of the trading post, the outpost could be used. It's a game, somethings are better left simplified. I have no idea how the natives would gather or attack. very important: this system conflicts with the current mercenary system *Every existing faction would need a trading post I don't like how the Age of Empires 3 natives just sit there doing nothing - no gathering, no attacking (building is not necessary really) seems like more mini-factions could be made this way together with the territory sytem this could be really interesting less units could be made, instead of lots of boring units less buildings would need to be made (only houses bunched together)* I played the Age of Empires 3 demo, and I must I like that system. I want to get back to the Age of Empires 3 idea for mini factions. that's why i suggest civs that are already partly included via units for a given civ (Israelites/Judaeans via the Ptolemies, Mauritanians via the Carthaginians, Babylonians via the Persians, etc.) and then considering other civs we know that the various playable factions encountered historically for example, the Japanese (specifically of the Yamato period) fall into 0ad's timeframe, as does Han China and the Mayans (all three of which are among my top proposals for later civs to be included).
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Sound huge but is fascinating think about that.in general, i think that minifactions should still be at least relatively associated with the playable civs and have the possibility of having been encountered by at least one of them, while also taking into consideration that some of these "minor civs" could have enough going for them that they could be full playable factions later on. This a contributor project this ideas can die easily. And I don't think about be the only one in see that.īut time to do mini factions, that I believe is possibly to do. many people talk about Bactrians, Han Empire, even the Kush, the Bantu can be interesting, but is doesn't Mayans, Aztecs, Quechua, Iroquies, Lakota, Skythians? Japan ? Those are exotic.

How Many civilizations were placed between Numidians and North African civilization and Bantu? Is fair place many of them in the game if you can add because is weird Romans invading Cameroon or Other civ. I agree that some Sub-Saharan minifactions would be interesting, the challenge being that we find civs which are distinct enough to justify their inclusion in short, it would just be a map included for fun and have no bearing on the historicity of the civs themselves.

to give a bit of context, there is (or was) another map set at the North Pole, hence the inclusion of polar bears and walruses on the animal listing even though no one lived anywhere near the North Pole except for the Inuit and the predecessors of teh Vikings (both of which fall out of 0ad's timeframe and geographic range). i seem to recall reading that a "Cameroon" map is or was planned which is basically 0ad's version of the Black Forest map from AOK. If the developers would want to make it, I would suggest doing first the more important factions/mini factions.i'm pretty the gorilla is included for use in some non-historical maps which are set in Sub-Saharan Africa (though they kinda do have historical justification because the Carthaginians circumnavigated Africa, and iirc our first accounts of gorillas actually come from the Carthaginians). The gorilla also justifies in my opinion this African minifaction.Īlso, I would like to try and make this faction myself. For example I do not get why the gorilla was made (I like a gorilla but that's not my point), as it is not in the current biomes or the existing factions would not get into contact with them. On the other hand, a African faction is much more unique, and it is a minifaction since they did not have a "real nation".īut yeah I get you.

Because I would like to see other minifactions, and it's good to start with things already in the game.
